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SanctuaryRPG :: Part 1 (Text Based Adventure Game)
 
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Hey guys! Welcome to my first video on this channel! I've been really anticipating this video and this game for months now and it's finally here! So I hope you enjoy! If you do, please leave a like, hit that subscribe button and check out the next video. :) Get SanctuaryRPG: http://blackshellgames.itch.io/srpg SanctuaryRPG's Twitter: https://twitter.com/SanctuaryRPG =/= Media =/= Twitter: https://twitter.com/everredyt
Views: 26165 EverRed
Big bang theory - Sheldon playing text adventures
 
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Sheldon playing text adventures...
Views: 19945 TheDeepEnd666
GET LAMP: The Text Adventure Documentary
 
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Google Tech Talk (more below) March 7, 2011 Presented by Jason Scott. ABSTRACT Jason Scott will talk about making the documentary and we'll be screening some portion of the film. http://www.getlamp.com/ In the early years of the microcomputer, a special kind of game was being played. With limited sound, simple graphics, and tiny amounts of computing power, the first games on home computers would hardly raise an eyebrow in the modern era of photorealism and surround sound. In a world of Quake, Half-Life and Halo, it is expected that a successful game must be loud, fast, and full of blazing life-like action. But in the early 1980s, an entire industry rose over the telling of tales, the solving of intricate puzzles and the art of writing. Like living books, these games described fantastic worlds to their readers, and then invited them to live within them. They were called "computer adventure games", and they used the most powerful graphics processor in the world: the human mind. Rising from side projects at universities and engineering companies, adventure games would describe a place, and then ask what to do next. They presented puzzles, tricks and traps to be overcome. They were filled with suspense, humor and sadness. And they offered a unique type of joy as players discovered how to negotiate the obstacles and think their way to victory. These players have carried their memories of these text adventures to the modern day, and a whole new generation of authors have taken up the torch to present a new set of places to explore. Get Lamp is a documentary that will tell the story of the creation of these incredible games, in the words of the people who made them. Speaker Info: Jason Scott ( http://www.getlamp.com/director.html ) Jason Scott is a digital historian and archivist who specializes in early microcomputer history and dial-up bulletin board systems. He is the webmaster of textfiles.com, a collection of BBS-era textfiles that has been open to the public since 1998. In 2001, he began filming a documentary about BBSes called "BBS: The Documentary", an 8-episode mini-series about BBSes spanning 25 years and totalling five and a half hours in length. This documentary series was released on 3 DVDs in early 2005. He has been playing text adventures since he was 10, and to this day does not understand why the rod scares the bird.
Views: 162379 GoogleTechTalks
Nameless Quest v2.0.12 - Text-Based Computer Game!
 
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Follow me as I venture through the world of Nameless Quest v2.0.12, a text-based computer game revolving around swords, trolls, magic spells, hit points, and more! Download from this website: http://bit.ly/1qsiuTx Hope you enjoy and try it out for yourself! :]
Views: 207 SpeedyFast14
Java For Beginners: Text-based Adventure Game Project (10/10)
 
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Want more? Explore the library at https://www.codecourse.com/lessons Official site https://www.codecourse.com Twitter https://twitter.com/teamcodecourse
Views: 87717 Codecourse
Zork & Infocom (PC, 1980) Feat. Chris Kohler - Video Game Years
 
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A look at the text adventure game Zork and the rise of developer Infocom. ✅ Full episodes now on Amazon Prime! http://amzn.to/2wPbBq4 ✅ For more video game history: http://bit.ly/1JR3E6U ------ Video Game Years 1980 Edited By: John Delia Lance Cortez Pat Contri Joey Desena Matt Burkett Kevin Guillet Mark Car Daniel Mitchell ----- Zork is one of the earliest interactive fiction computer games, with roots drawn from the original genre game, Colossal Cave Adventure. The first version of Zork was written in 1977–1979 using the MDL programming language on a DEC PDP-10 computer.
Views: 20857 Pat the NES Punk
Top Ten Online Browser Games 2016
 
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Thanks so much for watching, hope we can do this more often! Suggest ideas for list videos in the comments below. Top Ten Best Online Browser Games! List in Description Treasure Arena A lite arena game that feels like it would fit perfectly well inside a Legend of Zelda title as a mini game if it wasn’t fully multiplayer but it is and it’s mayhem! (All Browser, Steam, PS4, XboxOne) http://play.treasurearena.com/ - Drakensang Standing the test of time, this online action rpg has been aging well with an expanding feature set and overall timeless core gameplay. (Java, PC Download) http://www.drakensang.com/ - Realm of the Mad God A bullet hell open world MMORPG with a 1 life system, makes this one of the most chaotic and fast paced games on the list. (Java, Steam) http://www.realmofthemadgod.com/ - Attack on Titan by Feng This is one of the most niche titles on this list as it requires a very good connection and a very strong machine but still, the sheer ingenuity of this game and the uniquity of its gameplay makes this a must try. (Java) http://fenglee.com/game/aog/ - Little War Game If you are interested in RTS or even just a passing curiosity, Little War Game would be the game to try out or get others to try in an attempt to learn and appreciate the genre. (All Browser) http://www.littlewargame.com/play/ - TagPro This is a game that can appeal and be understood by anyone, anywhere, regardless of prior gaming knowledge or age. (All Browsers) http://tagpro.koalabeast.com/ - Prismata This is a turn based RTS in the shape of a card game. (Java - as of now) https://play.prismata.net/ - Runescape The atlas of browser based MMO’s, this is still one of the most popular games out there with a very wide audience appeal. (Java, PC Download) http://www.runescape.com/community - Duelyst Duelyst is the newest game in a wave of emerging titles within the genre of multiplayer tactical CCG and so far it is the most polished and refined. https://duelyst.com/ (All Browser) (PC) - Agar.io You play as a blob in an open flat world with dozens of other blobbies and you are all just trying to survive! (All Browsers) http://agar.io/ -
Views: 632768 Skylent Games
Drugwars (PC) - Video Game Years 1984
 
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A look at the text strategy game Drugwars, first released on IBM PC in 1984. ✅ Full episodes now on Amazon Prime! http://amzn.to/2wPbBq4 ✅ Join Pat the NES Punk, James Rolfe, Pro Jared, and others as we talk about great games! Drugwars is a turn-based strategy computer game in which the player assumes the role of a drug dealer engaged in arbitrage. The object of the game is to deal the most drugs to pay off the "loan shark" (who charges interest) by the end of the game and make a profit. Inspired by the text-based BASIC game Star Trader, Drugwars was originally an MS-DOS program created by John E. Dell in 1984.
Views: 13827 Pat the NES Punk
Colossal Cave Adventure play-through
 
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This is a play-through of what's considered the first ever serious text adventure (1977)- and it's not an easy one...
Views: 19440 Glade Swope
Computer games - Pedagogical text
 
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Stage 6 Continuers, Stage 6 Heritage Chinese Chinese, Chinese language, Chinese culture, computer games, extra-curricular activities, entertainment, internet café, life style, youth issues, activities, after school activities, advantages and disadvantages of internet
Stone Story RPG - Official Trailer
 
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Stone Story is an RPG set in a dark and vile world. The unique visual style is achieved through text-based ascii animations. Learn more about this game at StoneStoryRPG.com
Views: 15105 Gabriel Santos
Text Adventures - Lost Treasures of Infocom
 
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Infocom crafted some of the best stories and characters in their 80s text adventures. I talk about two compilation sets that hold over 30+ games plus Leather Goddesses of Phobos. Please use the links below to get deals & help support Metal Jesus Rocks! Buy these games eStarland: http://goo.gl/Ez4070 Buy old DOS games at GOG: http://goo.gl/Ezudc7 Collectorz Game Cataloging: http://goo.gl/i9ZZPA Donate if you enjoy my videos: http://goo.gl/CwivHm MetalJesus T-shirts & stickers: http://metaljesusrocks.redbubble.com FOLLOW ME Twitter: http://twitter.com/MetalJesusRocks Facebook: http://facebook.com/MetalJesusRocks Site: http://www.MetalJesusRocks.com
Views: 31610 MetalJesusRocks
KSI Plays | A RACIST COMPUTER PROGRAM
 
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OMG... Please leave a like if you enjoyed! Where i get my games - https://www.g2a.com/r/KSI Game: http://www.existor.com/ My Twitter: http://twitter.com/KSIOlajidebt My Facebook: https://www.facebook.com/KSIOlajidebt My Website: https://www.ksiolajidebt.com What i use to Record my Gameplay: http://goo.gl/HzSt3 These Are The Headsets I use: http://tinyurl.com/caq6w63 Check out my Shop Here: http://shop.ksiolajidebt.com
Views: 16641053 KSIOlajidebtHD
10 Best Survival Games Of All Time
 
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Text list: http://fraghero.com/10-best-survival-games-will-fighting-life/ Since the early days of the Day Z mod and, of course, Minecraft, gamers felt a need to survive… in video games of course. We all enjoyed the thrill of either being the hunter in search of some food or, in some cases, the prey, running from various bloodthirsty enemies. Now we are going to take a quick look at 10 survival games that may be worth your time. http://www.fraghero.com
Views: 4155286 FragHero
Text-based game
 
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Text-based game A text game or text-based game is a video game that uses text characters instead of bitmap or vector graphics Text-based games were a popular form of interactive fiction in the 1980s1 Contents 1 Overview 2 MUD 3 Roguelike 4 See also 5 References Overview Text games are typically easy to write and require less processing power than games with graphics, and thus were more common from 1970 to 1990 However, terminal emulators are still in use today, and people continue playing MUDs multi-user dungeon and exploring interactive fiction Many beginning programmers still create these types of games to familiarize themselves with a programming language,2 and contests even now are held on who can finish programming a roguelike within a short time period, such as seven days3 While many of the earliest computer games Adventure, Zork relied on language parsing due to the command line-driven, teletype-terminal mainframe environments in which they were developed, the phrase "text-based" is taken to refer not to the user input though generally keyboard-based but rather to exclusive use Text-based game Click for more; https://www.turkaramamotoru.com/en/text-based-game-3691.html There are excerpts from wikipedia on this article and video
Views: 10 Search Engine
1001 Games Played: The Hobbit (1982)
 
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One of the earliest video games based on literature, The Hobbit is a curious little text adventure that combined a parser interface with elementary, but evocative, images that showed your place within Middle Earth. Essentially a retelling of the book, you control Bilbo Baggins as he is led away from the Shire and encounters all sorts of wonders and dangers including trolls, Smaug and even share a council with Elrond at Rivendell. This video is part of my 1,001 Games Played project, where I play through the list of titles found in the book, "1,001 Games To Play Before You Die." To see my progress, please visit 1001gamingblog.blogspot.com. Thanks for stopping by!
Views: 8337 Allen K
How to make a text based game in gamemaker 8.1 lite
 
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how to make a text based game
Views: 8490 schr1234
Classic Game Postmortem: Infocom's Zork
 
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Dave Lebling, co-author of Zork and co-founder of Infocom, gives a postmortem talk on the classic text adventure in this GDC 2014 talk. Lebling, who currently works as a senior principal software engineer at BAE Systems, created the "grue," co-authored Zork I-III and wrote seven other text adventures - making this talk a vital look into the history of computer games.
Views: 18402 GDC
Simple Text Based Game Tutorial (MAC)
 
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How to make a very ease text based game in applescript editor. This is a great way to show your story to the world.
Views: 1776 noha.
12 MORE Amazing Free Games! -- DONG!
 
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*** LINKS *** Intro text made with math program: http://golly.sourceforge.net/ Explanation of Conway's Game of Life: http://www.math.com/students/wonders/life/life.html The "I" of "IT": http://www.newgrounds.com/portal/view/570709 roman numeral calculator: http://www.math.com/students/calculators_pre_ti/roman/compvterromanvs.html NES and SNES music quizzes: http://www.kongregate.com/games/eedok/nes-music-quiz http://www.kongregate.com/games/eedok/snes-music-quiz Zombies Took My Daughter: http://www.kongregate.com/games/nerdook/zombies-took-my-daughter You Find Yourself in a Room" http://www.newgrounds.com/portal/view/556644 3D Tetris: http://3dtris.de/ Company of Myself: http://www.newgrounds.com/portal/view/518729 How to use make upside down text: http://toolsgeek.com/upsidedown.php youtube slap video: http://www.youtube.com/watch?v=-SzJFziGScM Loop YouTube Videos: http://www.yourepeat.com/ Video Time Machine Site: http://yttm.tv/ Video Time Machine App: http://itunes.apple.com/us/app/video-time-machine/id438078438?mt=8 Sonic Flipbook: http://www.youtube.com/watch?v=SE70zzs75tE FrenzyWood's V sauce Flipbook ending: http://www.youtube.com/watch?v=6A6iaou9U6M BONUS ITEMS: http://www.maninthedark.com/ and http://www.kongregate.com/games/Nitrome/faultline
Views: 1833777 Vsauce
Hitchhiker's Guide to the Galaxy Infocom Playthrough 30th Anniversary Edition
 
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This is a real time play through of the entire Hitchhiker's Guide to the Galaxy Infocom text based adventure from start to finish with no errors except a few spelling mistakes! The game came out in 1984 but was recreated in the early 2000's by the BBC with nice graphics. History There was a time when computer games didn't have graphics. Or at least they couldn't have graphics and sound at the same time. They certainly couldn't have graphics, sound and enough content to keep even a human being amused for more than a few minutes. So they had text. This was radical - a computer game you could control by typing in commands. The game would then respond to your commands with a breathtakingly prescient understanding of your intent. Or not. Usually not - the early text parsers (circa 1977) weren't that bright. But, as long as you limited yourself to what the game understood and the game designers wrote creatively enough to misunderstand you in a humorous and entertaining fashion, it all worked. It therefore stands to reason that any game which combined a really good programmer with a really good writer was likely to do well. So when Steve Meretzky of Infocom got together with Douglas Adams to create a game based around the Hitchhiker's Guide to the Galaxy, the result was never going to be less than interesting and more than likely insane. So it proved - the Hitchhiker's Guide adventure game was one of the best-selling games of its era, selling some 350,000 copies. In 1984. Then graphics games came along and the computer using portion of the human race forgot all about 500,000 years of language evolution and went straight back to the electronic equivalent of banging rocks together - the point'n'click game. Infocom and most of its competitors went to the wall - signaling the arrival of the post-literate society. That's the way it's been for most of the last dozen years. The 20th anniversary edition was still essentially a text game. The Infocom origins of the game were still evident, from the opening credits to the 'Help' message. . It was not an attempt to produce a fully animated version, the graphics as followed in the tradition of E. H. Shepard's illustrations for A.A. Milne's books - they didn't reflect all the events described. Most of the images rightly remained, to quote Simon Jones, "in the universe of your head." The Hitchhiker's Guide to the Galaxy Game - 20th anniversary edition The game was put together by a 4 person team, with Rod Lord supplying design brilliance, Sean Sollé the brains behind the game code, Roger Philbrick designing and coding the entire supporting site, and Shimon Young coding the Flash front end to create the lovely looking final product. For small team, their efforts made a big impact, and not only raised the traffic to the Radio 4 website by 1000%, but also scooped a BAFTA. Despite its runaway success, in later years the game had been left to languish on some mothballed pages on a server that was due for demolition to make way for a high speed server array… The 30th anniversary edition The game was spotted languishing on these pages, quietly ticking over with up to 70 visitors on a good day. The time seemed right for a spit and polish and to re-house it on a shiny new server just before the old ones were switched off for good. An already cantankerous game with a penchant for killing people in a variety of amusing ways, the game has not become more friendly while sulking unloved and unnoticed. The Hitchhiker's Guide to the Galaxy Game - 30th anniversary edition The game is still the same wonderful piece of interactive fiction that Douglas Adams wrote and Steve Meretzky programmed, but in finding it a new home, a few changes needed to be made. The old Flash game would not work on the new servers, and in porting it to a new HTML5 incarnation, several innovations took place. We were able to build in a larger, handier interface, with additional keys and functionality, and build in the ability to tweet from the game. Then things started to get silly. Having covered the basics, we decided to slip in an ‘Any’ key, just because we could. The $, % and ^ symbols were replaced with new ones for the Altarian Dollar, Flanian Pobble Bead and the Triganic Pu, not because they are needed in the game, but just because we felt like it. We then decided that rather than having a simple functionality where the user could tweet, we would allow the game itself to tweet, based on the actions of users in the game. This was when the game's personality started to shine through. This may or may not prove to have been a good idea… You can try the game yourself here: http://www.bbc.co.uk/programmes/articles/1g84m0sXpnNCv84GpN2PLZG/the-hitchhikers-guide-to-the-galaxy-game-30th-anniversary-edition
Views: 632 Justin Prim
Old school computer based text games.
 
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My first video I hope you'll like it!! The link for the site: http://www.textadventures.co.uk/
Views: 171 Vedica UTTF
Apple II Game: Mystery House (1980 On-Line Systems)
 
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As featured in Game Informer's magazine section of Early Innovators, decided to do this game. The first text-based computer game with graphics which is also the first Graphical Adventure game which inspired games like King's Quest and Myst. A group of people have been invited to an old house. As notes and bodies start to appear in the rooms it soon becomes clear that there is a murderer in the group. The aim in the game is to find the murderer and escape with a treasure from the house. Note: We don't do text-based games. We did this game because it's part of video game history.
TEXT AND DRIVE FRIENDSHIP NEVER DIES - FF
 
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I text and drive....then other things happen The game - http://umbrella-isle.com/textanddrive/ My other channels - http://bit.ly/1mOLzKi & http://bit.ly/RJ8Hy8 TEXT AND DRIVE FRIENDSHIP NEVER DIES - FF Follow me --------------------------------------------------------- Twitter - https://twitter.com/iHasCupquake Facebook - http://bit.ly/iHasCupquakeFB Instagram - http://instagram.com/tiffyquake Music by Podington Bear From The Sound of Picture Production Library http://soundofpicture.com
Views: 1484394 iHasCupquake
Star Trek (text game)
 
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Star Trek (text game) Star Trek is a text-based computer game that puts the player in command of the USS Enterprise on a mission to hunt down and destroy an invading fleet of Klingon warships Written in BASIC, it was widely distributed and ported for many minicomputer and mainframe systems This was aided with the publication of 101 BASIC Computer Games, which included the most widely played version, Super Star Trek This version was relatively easy to port to Microsoft BASIC, and appeared on many of the early microcomputers in the late 1970s This version was included in BASIC Computer Games, propelling it to become the first million-selling computer book Due to availability of the source code this version was ported to practically every home computer system of the era1 In addition to being tied to the Star Trek subculture, popular with computer experts and programmers, Star Trek is itself a piece of hacker lore In recent years it has been ported to different languages, platforms, and seen the replacement of the text-based display with a variety of graphical versions Contents 1 Description 2 History Star Trek (text game) Click for more; https://www.turkaramamotoru.com/en/star-trek-text-game-2903.html There are excerpts from wikipedia on this article and video
Views: 32 Search Engine
Lyrania 2.0 Text Based Game
 
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Lyrania is a free, fun text based game, this video only shows a small portion of what is available! Play today here: http://lyrania.co.uk/?r=2153 Make sure to check out my other videos! Thanks Follow me on Twitter: https://twitter.com/KangarooGames
Views: 2658 KangarooPlaysGames
The Dark Mansion |  Video Game Scary Story
 
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Remember before we had fancy video games with 3D graphics and rumbling game controllers, we had text based computer games. They were kind of like choose your own adventure books. And if you don’t remember these things…well…thanks a lot for making me feel old. LOL. Anyway, today’s tale is a throwback to one of these pixelated old-time text based computer games. How dangerous could it be, right? It doesn’t have the visual violence and extreme gore that is so mainstream in modern video games, so it should just be some good clean fun. Or maybe that is just what it wants you to think. Do you dare follow me on this adventure tonight? I mean, who know what we might discover… If you enjoyed this video please considered joining my little Parliament and subscribing to my channel. I upload every Wednesday and Saturday. Also, if you have any ideas or stories you would like to share please feel free to leave me a comment below or connect with me on social media. Email - [email protected] Twitter.com/darkowlstories Facebook.com/darkowlstories __________________________________________________________________________________ Credits Big thanks to reddit user TaraDevlin for letting me narrate this story. https://www.reddit.com/r/nosleep/comments/74wxom/the_dark_mansion_a_text_based_horror_game/ Intro Music used in adapted form under Creative Commons Attribution 3.0 Unported License by http://audionautix.com/ Story Music Comfortable Mystery 4 - Film Noire by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100535 Artist: http://incompetech.com/ Artwork: https://pixabay.com/en/videos/thunderstorm-lightning-clouds-3127/ https://pixabay.com/en/videos/labyrinth-center-way-out-search-8989/ https://pixabay.com/en/computer-game-minecraft-home-2873197/
Views: 64 Dark Owl Stories
Kings Quest Adventure game (Original Music)
 
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I'm Jimmy Tran a composer, I put my original music over the video game trailer of Kings Quest.A fake trailer for 80s text based computer games. my other music is at: http://mrtinyjam.tumblr.com/ buy me nachos: http://www.facebook.com/pages/mrtinyjam/81836908878?sk=app_4949752878
Views: 340 mrtinyjam
text based games
 
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text based game i play. feel free to register :)
Views: 1342 NicholasTerryPugh
Endless, Nameless  - BBPCGC Plays Text Adventures
 
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The Big Box PC Game Collectors got together once again to play some text adventures. This episode's interactive fiction is the fairly meta and totally hilarious "Endless, Nameless" by Adam Cadre. If you've ever wanted to watch Rocky IV in a text adventure, this is the let's play for you! ------------------------------ Like what we're doing? Facebook group: https://www.facebook.com/groups/311204112360601/ Twitter: https://twitter.com/bbpcgc Instagram: https://www.instagram.com/bigboxpcgamecollectors/ Website: http://bigboxpcgamecollectors.com/
Escaping video game addiction: Cam Adair at TEDxBoulder
 
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Today, millions of people around the world from all ages struggle with video game addiction. This issue affects all of life including school grades, job retention, career aspirations and even marriages yet too often the conversation focuses on whether we should play games instead of helping those who want to stop but cannot. A video game addict for more than ten years, Cam joins us to share his story on overcoming and how he changed his life. Videography credits Jenn Calaway, Enhancer Michael Hering, Lodo Cinema Sarah Megyesy, Side Pocket Images Satya Peram, Flatirons Films Sean Williams, RMO Films Anthony Lopez, Cross Beyond David Oakley
Views: 265913 TEDx Talks
Bedlam Text Adventure for the TRS-80 Color Computer
 
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Bedlam is one of the iconic text adventure games released by Radio Shack for the Color Computer, it originally appeared on the TRS-80 Model 1 and 3 computers, and like a few other titles, such as Pyramid 2000 and Raaka Tu, it made it's way to the CoCo. Like many text adventures of the day, your job is to explore a world using one or two word commands like "go south" or "look room" or "get torch" to interact with your world, text adventure games are very much like interactive fiction. What makes Bedlam so unique, is that it's set in a mental hospital, you away in a padded room, and your single goal is to survive and escape. Along the way you meet a dynamic cast of characters, like Houdini, Picasso, Napolen Bonaparte, and the not so friendly medical staff like the mad doctor and nurse ratchet. In addition to the unique setting of the game, it's also unique in that the escape solution is different each time you play, and your interactions with the various characters, and the characters themselves will change each time. I was actually surprised I was able to complete this game successfully on my first try in over 30 years, and in roughly an half hour, not bad! This game and the manual are available on the Color Computer Archive, a link is on my website http://ogsteviestrow.com If you'd like to make a donation use this link: https://youtube.streamlabs.com/ogsteviestrow If you tip during a live stream, your name will appear on screen, thanks! Thanks for watching, don't forget to like, comment, and subscribe! Merchandise: http://ogsteviestrow.com/merchandise YouTube: https://youtube.com/ogsteviestrow Facebook: https://www.facebook.com/ogsteviestrow/ Twitter: https://twitter.com/ogsteviestrow Instagram: https://www.instagram.com/ogsteviestrow/ Website: http://ogsteviestrow.com Pixel art and logos created by Joel M. Adams: https://www.instagram.com/artistjoelmadams/ OG Theme Song by the Gimp of Hallowed Ground Records: https://www.reverbnation.com/gordy669 Original Music by Fran Mann and Side Seat Driver used with permission: https://www.reverbnation.com/franmann Music from the album Pac-Man Fever used with permission: http://pacmanfevervault.com/
Scott Adams Interview from GET LAMP
 
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Scott Adams is an Interactive Fiction author who founded Adventure International, this first computer game company ever created. This is from the interview sessions that were used in the making of the excellent Interactive Fiction documentary, GET LAMP. The filmmaker's comments are at the bottom of this description. Please note that I merely performed some light editing work on this video. Its original form can be found at the archive.org link below. I am not the filmmaker or interviewer of this video. GET LAMP is a documentary filmed by Jason Scott. I obtained permission from Jason Scott to edit these interviews and host them on my channel, I hold no claims to the rights of this material, nor am I profiting in any way from this video. For ordering and information: http://www.getlamp.com Original edited interview footage: http://archive.org/details/GETLAMP-ScottAdams Jason Scott's notes: Scott Adams is considered one of the giants of adventure games, especially text-based adventures (The Scott Adams Grand Adventures (SAGA) series is especially cited). He is the founder of Adventure International, which sold software for a variety of platforms, mostly involving entertainment. This company grew wildly through the early 1980s but eventually went bankrupt in the inevitable industry shake-out, but should be considered one of the top "old-school" microcomputer software companies. His adventures were of the two-word parser variety, with sweeping general themes: the pirate adventure, the mystery game, the jungle. From Scott Adams' own website: "Scott was the first person to put an Adventure game (also known as Interactive Fiction) on a personal computer. This was in 1978 and the computer was a 16k Radio Shack TRS-80 model I. Scott went on to write over a dozen different adventure games for the personal computers of the 1980s. He is credited with starting the entire multi billion dollar a year computer game industry. Many people have written Scott and explained how his early games help led them into a career in computers today. Scott is 50 years old now and living in Wisconsin. He is married and has 5 children." Scott divorced Alexis, his wife and co-creator of some of the adventures, a good number of years ago, and has since remarried with a large family. Alexis continued to live in Florida until her passing in April of 2008. This interview was nearly missed because it had been snowing rather fiercely and my rental car slid out of control multiple times getting to the hotel - Scott graciously drove into town where I was and picked me up, taking me out to his farm to conduct the interview. A huge thanks to him for his generosity in sitting for this taping, and contributing so much to the final work. Mr. Adams has said in several contexts that he finds text adventures boring in the modern world, and spends a lot of his "gaming time" online with games like Everquest, Baldur's Gate, and so on.
Views: 5725 I.F. Only
The Evolution of PC Games
 
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From the earliest text-based adventures to the latest modern shooters, Reverse Enginears has created a stunning musical composition featuring only sounds and music from PC games. For the complete list of games shown in this video, visit the Polygon video page: http://www.theverge.com/gaming/2012/7/17/3157713/video-the-evolution-of-pc-games Reverse Enginears is a digital creative agency that specializes in A/V re-sequencing. AKA "remixes." Their remixes have been featured in advertising campaigns for Disney, Marvel and GM, and have been watched millions of times on YouTube and elsewhere. More from Polygon: Subscribe: http://www.youtube.com/subscription_center?add_user=polygon Check out our full video catalog: http://www.youtube.com/user/polygon/videos Visit our playlists: http://www.youtube.com/user/polygon/playlists Like Polygon on Facebook: https://www.facebook.com/polygon Follow Polygon on Twitter: http://twitter.com/polygon Read more at: http://www.polygon.com
Views: 1873634 Polygon
C# Text Based Game Tutorial
 
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Comment any questions! More detailed follow-up video coming soon.
Views: 2546 Let's Tech Briefly
Unlocking Zork | Black Ops on PC
 
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Go into the terminal and type in Zork. It is a text based game. Zork was one of the first interactive fiction computer games and an early descendant of Colossal Cave Adventure. The first version of Zork was written in 1977--1979 on a DEC PDP-10 computer by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling, and implemented in the MDL programming language. All four were members of the MIT Dynamic Modelling Group. Zork can run on modern Z-machine interpreters, as well as the older models it was made for originally. "Zork" was originally MIT hacker slang for an unfinished program. The implementors briefly named the completed game Dungeon, but changed it back to Zork after receiving a trademark violation notice from the publisher of Dungeons & Dragons. Zork has also been adapted to a book series. Three of the original Zork programmers joined with others to found Infocom in 1979. That company adapted the PDP-10 Zork into Zork I-III, a trilogy of games for most popular small computers of the era, including the Apple II, the Commodore 64, the Commodore Plus/4, the Atari 8-bit family, the TRS-80, CP/M systems and the IBM PC. Zork I was published on 5¼" and 8" floppy disks. Joel Berez and Marc Blank developed a specialized virtual machine to run Zork I, called the Z-machine. The first "Z-machine Interpreter Program" ZIP for a small computer was written by Scott Cutler for the TRS-80. The trilogy was written in ZIL, which stands for "Zork Implementation Language", a language similar to LISP. Personal Software published what would become the first part of the trilogy under the name Zork when it was first released in 1980, but Infocom later handled the distribution of that game and their subsequent games. Part of the reason for splitting Zork into three different games was that, unlike the PDP systems the original ran on, micros did not have enough memory and disk storage to handle the entirety of the original game. In the process, more content was added to Zork to make each game stand on its own. Zork distinguished itself in its genre as an especially rich game, in terms of both the quality of the storytelling and the sophistication of its text parser, which was not limited to simple verb-noun commands ("hit grue"), but some prepositions and conjunctions ("hit the grue with the Elvish sword").
Views: 6522 JarsofGreed
Rogue Unboxing (PC) ENGLISH
 
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Rogue Developer: Artificial Intelligence Design Systems Release Year: 1985 Genre: RPG Platform: PC Edition: US wikipedia.org: Rogue (also known as Rogue: Exploring the Dungeons of Doom) is a dungeon crawling video game by Michael Toy and Glenn Wichman and later contributions by Ken Arnold. Rogue was originally developed around 1980 for Unix-based mainframe systems as a freely-distributed executable, and later included in the official Berkeley Software Distribution 4.2 operating system (4.2BSD). Commercial ports of the game for a range of personal computers were made by Toy, Wichman, and Jon Lane under the company A.I. Design and financially supported by the Epyx software publishers. Additional ports to modern systems have been made since by other parties using the game's now-open source code. In Rogue, players control a character as they explore several levels of a dungeon as they seek the Amulet of Yendor located in the dungeon's lowest level. The player-character must fend off from an array of monsters that roam the dungeons. Along the way, they can collect treasures that can help them offensively or defensively, such as weapons, armor, potions, scrolls, and other magical items. Rogue is turn-based taking place on a square grid represented in ASCII or other fixed character sets, allowing players to have time to determine the best move to survive. Rogue implements permadeath as a design choice to make each action by the player meaningful: should the player-character's lose all their health from combat or other means, the character is dead, and the player must restart a brand new character and cannot reload from a saved state. The dungeon levels, monster encounters, and treasures are procedurally generated on each playthrough, so that no game is the same as a previous one. Rogue was inspired by text-based computer games such as the 1971 Star Trek game and Colossal Cave Adventure released in 1976, along with the high fantasy setting from Dungeons & Dragons. Toy and Wichman, both students at University of California Santa Cruz, worked together to create their own text-based game but looked to incorporate elements of procedural generation to create a new experience each time the user played the game. Toy later worked at University of California Berkeley where he met Arnold, the lead developer of the curses programming library that Rogue was dependent on to mimic a graphical display. Arnold helped Toy to optimize the code and incorporate additional features to the game. The commercial ports were inspired when Toy met Lane while working for the Olivetti company, and Toy engaged with Wichman again to help with designing graphics and various ports. Rogue became popular in the 1980s among college students and other computer-savvy users in part due to its inclusion in 4.2BSD. It inspired programmers to develop a number of similar titles such as Hack (1982) and Moria (1983), though as Toy, Wichman, and Arnold had not released the source code at this time, these new games introduced different variations atop Rogue. A long lineage of games grew out from these titles; while Rogue was not the first such dungeon-crawling game with procedural generation features, it became the namesake for the genre of roguelikes due to its popularity.
Views: 224 Hermit InTheForest
SanctuaryRPG Gameplay - A Fun Old Style Text Game!
 
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The game: http://blackshellgames.itch.io/srpg SanctuaryRPG is a new text-based RPG game with ASCII graphics. The developers put in over 10,000 hours into this game so it's definitely worth checking out!
Views: 361 BeatDaBest
American Girls Premiere: Text-To-Speech Mayhem
 
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The American Girl brand is one of those widely beloved things, I hear. I may not have grown up with the franchise, but that doesn't stop me from trying out the PC game from 1997 and all its absurd voices! ● Consider supporting LGR on Patreon: https://www.patreon.com/LazyGameReviews ● Social links: https://twitter.com/lazygamereviews https://www.facebook.com/LazyGameReviews ● Music used in order of appearance: Latin Quarters Jazz Band 1 and 3 http://www.epidemicsound.com
Views: 170829 LGR
History of Star Trek Games (1971-2017) - Video Game History
 
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Evolution of all Star Trek games from 1971-2017! The history of the Star Trek personal computer game franchise began as early as 1971, with a Star Trek text-only computer game written in BASIC. Many PC titles have since been published, and the franchise was one of the first based on a TV program to break into the young PC gamer market in the 1990s. Interplay, Simon & Schuster, MicroProse and Activision released most of the best-known Star Trek games between 2000 and 2003. Titles like Star Trek: Armada, Star Trek: Elite Force and Star Trek: Bridge Commander were all published during this period, as were over half of all the other major Star Trek PC games. The absence of new titles after 2003 was due in large measure to a split and subsequent lawsuit between Activision and Viacom which ended in 2004. With the departure of Activision in 2003, the franchise under the tenure of Paramount effectively came to a close. Since the end of 2005, CBS has assumed most franchise management, including games and other products. Even with no new licensed titles released during 2003-2006, the older games like Armada and Elite Force still have an avid fan base which keeps the small community going. Development of the new Star Trek: Online title is complete and the game was made available for sale on February 2, 2010. Buy Star Trek: Bridge Crew on Amazon: http://amzn.to/2rbsEmU Games included in video: Star Trek (text game) Star Trek (script game) Super Star Trek Galaxy Star Trek Apple Trek Star Trek: Phaser Strike Battle Trek Star Trek 3.5 Tari Trek Begin: A Tactical Starship Simulation The Warp Factor Star Trek - Strategic Operations Simulator (arcade) Star Trek: The Motion Picture Star Trek: Strategic Operations Simulator (ports) Star Trek: The Kobayashi Alternative Star Trek: The Promethean Prophecy Star Trek: The Rebel Universe Star Trek: First Contact Star Trek: The Next Generation: The Transinium Challenge Star Trek V: The Final Frontier (DOS game) Begin 2 Star Trek: 25th Anniversary Star Trek: 25th Anniversary (NES) Star Trek: 25th Anniversary (Game Boy) Star Trek: Judgment Rites Star Trek: The Next Generation: Future's Past Star Trek: The Next Generation Star Trek: The Next Generation – A Final Unity Star Trek: The Next Generation: Echoes from the Past Star Trek Generations: Beyond the Nexus Star Trek: Starfleet Academy Starship Bridge Simulator Star Trek: Deep Space Nine – Crossroads of Time Star Trek: Klingon Star Trek: Borg Star Trek: Deep Space Nine: Harbinger Star Trek: Starfleet Academy Star Trek Generations Star Trek Pinball Star Trek: The Next Generation: Klingon Honor Guard Star Trek: The Game Show Star Trek: Starship Creator Star Trek: The Next Generation: Birth of the Federation Star Trek: Starfleet Command Star Trek: Hidden Evil Star Trek: Armada Star Trek: Invasion Star Trek: Voyager – Elite Force Star Trek: Deep Space Nine: The Fallen Star Trek: ConQuest Online Star Trek: Klingon Academy Star Trek: New Worlds Star Trek: Starship Creator Warp II Star Trek: Deep Space Nine: Dominion Wars Star Trek: Armada II Star Trek: Away Team Star Trek: Starfleet Command II: Empires at War Star Trek: Starfleet Command: Orion Pirates Star Trek: Voyager – The Arcade Game Star Trek: Starfleet Command III Star Trek: Bridge Commander Star Trek: Elite Force II Star Trek: Shattered Universe Star Trek: Tactical Assault Star Trek: Legacy Star Trek: Encounters Star Trek: Conquest Star Trek: DAC Star Trek: The Mobile Game Star Trek Online Star Trek Star Trek: Rivals Star Trek Trexels Star Trek Timelines Star Trek: Bridge Crew Like me on Facebook: https://www.facebook.com/vgaminghistory Like me on Twitter: https://twitter.com/VGamingHistory ... And please subscribe for new videos every week!
The Hunt for ‘The Hobbit’ Game's Missing Hero
 
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In 1982, the personal computing revolution was in full swing. Time magazine’s man of the year was the computer, and developers around the world were ignited to create bigger and better video games. One team in Australia, lead by Veronika Megler, took it upon themselves to create the world’s best text-based adventure game, based on Tolkien’s “The Hobbit.” However, soon after the game was released, Veronika disappeared. We went on a quest to find Veronika and trace the lasting legacy she left as a female pioneer in the video game industry. Join us as we delve into the untold stories behind your favorite video games with Great Big Story’s Emmy® nominated series, 8 Bit Legacy: The Curious History of Video Games. How did a game so bad become iconic? What does it REALLY take to become a Nintendo game master? And what ever happened to the Street Fighter II champion who simply disappeared one day? Dust off your Atari—it’s game time. SUBSCRIBE: https://goo.gl/vR6Acb This story is a part of our Frontiers series, where we bring you front and center to the dreamers, pioneers, and innovators leading society at the cutting edge. Let us take you along for a trip to the oft-imagined but rarely accomplished. Got a story idea for us? Shoot us an email at hey [at] GreatBigStory [dot] com Follow us behind the scenes on Instagram: http://goo.gl/2KABeX Make our acquaintance on Facebook: http://goo.gl/Vn0XIZ Give us a shout on Twitter: http://goo.gl/sY1GLY Come hang with us on Vimeo: http://goo.gl/T0OzjV Visit our world directly: http://www.greatbigstory.com
Views: 79052 Great Big Story
Best Online Games News Info|Free Games Online to Play.
 
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Best Online Games News Info|Free Games Online to Play An online game is a video game that is either partially or primarily played through the Internet or another computer network.Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games and massively multiplayer online role-playing games (MMORPG). The design of online games can range from simple text-based environments to the incorporation of complex graphics and virtual worlds.The existence of online components within a game can range from being minor features, such as an online leaderboard, to being part of core gameplay, such as directly playing against other players. Many online games create their own online communities, while other games, especially social games, integrate the players' existing real-life communities. online games play online games play free online games best online games fun online games free online games to play now online shooting games free online games for kids online games for kids online games for girls online puzzle games video games online online games for boys free online games for boys online games play now online computer games fun games to play online car games online free online games websites best free online games online flash games online racing games online multiplayer games free online games for girls online games for pc top online games cool online games fun free online games new online games online strategy games all online games online action games card games online good online games online adventure games free online video games arcade games online online fighting games free online puzzle games hidden object games online free games online to play for free cool free online games new free online games free online word games free pc games online free online flash games free online racing games free online games websites to play games online games online pool games free games online to play for free now free online computer games all free online games word games online online games online games popular online games free games online for free online online games fun games for kids online online simulation games free online games online more online games free online adventure games great online games online internet games free online fighting games free online games to play online computer games online play sports games online free online action games driving games online i games online free online simulation games play games online games awesome online games play free online puzzle games free online sports games free online games free online games free online arcade games online games to play online online line games play free online playable games online games for pc free play play video games online free games online games to play play arcade games online all free games online to play now online games f virtual games online free online games no downloads as games online by games online free online games download i play games online free games games games com online golf games online online games to where to play online games websites to play games online free and online games more free games online online games online games online games gratis online games baseball games online more games to play online all games play online hunting games online free games free games online a an the online games cooking games online free online games now the free online games what games to play online fishing games online 3d games online what online games to play how to play online games all games play free online games com free online pokemon games online be games online online games p sonic games online where can i play online games play it online games 2 player games online where to play free games online massive online games com online games tycoon games online games and games online online games com online games o disney online games games online a more games in online interactive games online online games online games online games online games play online games at what is online games a game online games games and online from games online g games online online role playing games how to play free online games how can i play online games a game free online games freeware online games about online games how can i play games online f5ree online games how do you play games online how can we play online games a and an online games at at games online
Views: 35 Online Games News
My Text Game - Robo Madness
 
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Check out vexonline.50webs.com
Views: 10914 vexonline
Strong Bad Email #94 - Video Games
 
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Strong Bad describes what his video game would be like on various systems.
Views: 280075 homestarrunnerdotcom
Classic Text Adventure Masterpieces of Infocom
 
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Classic Text Adventure Masterpieces of Infocom Classic Text Adventure Masterpieces of Infocom is a collection of 33 computer games from interactive fiction pioneer Infocom, and the top 6 winners of the 1995 Interactive Fiction Competition, released in 1996 It was available as a single cross-platform CD-ROM, which included PDFs of all the Infocom games instructions, maps, and hint booklets Infocom was closed in 1989 by its then-parent company Activision Still holding the copyright to nearly all the past Infocom titles, Activision bundled them together in this collection, following up the earlier Lost Treasures of Infocom series The Infocom games included are: Arthur: The Quest for Excalibur Ballyhoo Beyond Zork Border Zone Bureaucracy Cutthroats Deadline Enchanter Hollywood Hijinx Infidel Journey Leather Goddesses of Phobos The Lurking Horror A Mind Forever Voyaging Moonmist Nord and Bert Couldnt Make Head or Tail of It Planetfall Plundered Hearts Seastalker Sherlock: The Riddle of the Crown Jewels Sorcerer Spellbreaker Starcross Stationfall Suspect Suspended Trinity Wishbringer The Witness Zork I Zork II Zork III Zork Zero Th Classic Text Adventure Masterpieces of Infocom Click for more; https://www.turkaramamotoru.com/en/classic-text-adventure-masterpieces-of-infocom-2889.html There are excerpts from wikipedia on this article and video
Views: 23 Search Engine
Using Computer Games to Support Democracy and Conflict Resolution
 
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Video games can be fun to play. They also can teach people how to settle conflicts peacefully. This is a video game called Food Force. It can be downloaded from the Web site of the World Food Program. The groups Jennifer Parmalee says the game shows children the difficulty of getting food to areas of conflict. JENNIFER PARMALEE: It helps them feel like they can be part of a solution. Thats something empowering and fun for them. Another video game is called A Force More Powerful. It takes place in a city similar to Belgrade in the former Yugoslavia. Ivan Marovic designed the game. Ten years ago, he organized protests against Yugoslav President Slobodan Milosevic. The president resigned after disputed election results in two thousand. He was arrested on war crimes charges, but died before his trial was completed. Marovic says his game shows non-violent ways to help remove oppressive governments. IVAN MAROVIC: Like strikes, boycotts, civil disobedience, street protests, in order to force the regime to either concede or to step down. Marovic says another goal is to win public support. He says the goal is to win the loyalty of people who support the government. Another goal is to keep up the interest of your current supporters. This game deals with the situation in Darfur, Sudan. The conflict in Darfur has displaced three million people. A Web site called Second Life was used to create the Darfur video game. Players can build their own make-believe world and contact others through voice and text messages. Scott Sechser works for Linden Labs, which created Second Life. He says the game lets players come in and see what is taking place in Darfur, listen to a family which left Darfur and is now in a refugee camp. The Second Life Web site is able to change text messages in English to other languages. Sechser says he has communicated with people from around the world. Other parts of Second Life help to support democracy and conflict resolution. They include a courtroom where people can learn about legal systems in a democracy. I'm Bob Doughty.
Views: 44204 VOA Learning English
PLATO@50: An Early Community of Multiplayer Games
 
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On June 3, 2010, the Computer History Museum hosted a 6-session conference on the PLATO learning system. Session 5 was entitled "PLATO Games: An Early, Robust Community of Multiplayer, Online Games." Session 5 Description: Social gaming is the fusion of computer games and digital communities. Some of the earliest instances of this occurred on the PLATO system, and were made possible by the PLATO system's technological innovations as well as a sufficiently open environment to allow the development of such games. The most popular PLATO games were engineered with text based communications and what are by today's standards simple graphics. The result was some of the earliest instances of digital environments that are both social and immersive. PLATO games are the ancestors of, among other games, today's massively multiplayer games. They possess key attributes of today's games: users find them compelling or addictive, they are difficult to balance and they facilitate interesting social behavior. Three creators of these games talk about their experiences and other panel members discuss the influence of the PLATO experience on the current world of simulation and gaming. Panel members are: Bruce Artwick, John Daleske, Dr. Brand Fortner, Rich Hilleman and Dr. Andrew Shapira. Moderated by John Markoff of the New York Times. PLATO Overview: PLATO was a centralized, mainframe-based system, with very sophisticated terminals connected to it. Its mission was to deliver education electronically at low cost. But it became much, much more than that. It quickly became home to a diverse online community that represented a microcosm of today's online world. Much of what we take for granted in today's hyper-active, always-on world of social media, blogs, and addictive computer games could be applied to what life was like on the PLATO system beginning in the mid-1970s. PLATO, an acronym standing for "Programmed Logic for Automated Teaching Operations," started as a project of the Coordinated Sciences Laboratory (CSL) at the University of Illinois in 1960. The original goal was to build on the mechanical "teaching machine" work of B.F. Skinner and instead see if it was possible to build a computer that could teach. In time they discovered not only was the answer yes, but computers could be extremely effective, and economically viable, at teaching large segments of the population. In the 1970s, Control Data Corporation entered into a series of agreements with the University of Illinois to commercialize the PLATO system and bring it to the marketplace. The result was a great expansion of PLATO throughout the U.S. and the world, with systems installed in Canada, France, Belgium, Israel, Sweden, Australia, South Africa, United Kingdom, and elsewhere. Fifty years on, PLATO has left its imprint across a wide range of computing activities, from e-learning to social media, from online multiplayer games to major hardware and software innovations. Catalog Number: 102702356 Lot Number: X5778.2010

Pubg Forums Xbox Can Be Fun for Everyone

Pubg Forums Xbox - Dead or Alive?

You need to compose an interesting and appealing profile, post a decent and recent photo and so forth. If youve got specific feedback for things we might change to create the system better, weve got forums for that. Our forums and internet chat area are a terrific place to meet and interact with different members.
An internet dating site devoted to health buffs for example, is pretty much enjoy a health club, but for the treadmill of course. If you prefer the most accurate price check, conduct the initial two methods and youll be helpful to go. There are several tier lists to help you decide which heroes you ought to be placing your time into, and thus dont take the word of the very first list you read. Instead, youre restricted to the amount of weapons and items you may carry at the same time. Especially if the quantity of players playing from PC proceeds to increase.
Pubg Forums Xbox Can Be Fun for Everyone

Its possible for you to reconnect at any point in a match youve left provided that you dont have a leaver penalty. There is no purpose in setting a question which everyone will know the response to. Another very good suggestion for your writing quiz questions is to attempt to keep the questions interesting. There are lots of totally free quiz questions online, but nevertheless, it can have a very long time to compose a great quiz and guarantee the answers are accurate so it can be well worth buying a pre-made quiz online. If a person doesnt know the answer, they ought to want to understand.
You will need to talk with your friend. If its not, attempt to stay friends with your initial friend. Not everybody is likely to get along so concentrate on the folks who have proven to be your true friend. In life, it is quite normal for individuals to have different friends and see them on various occasions.
If you disconnect during a competitive match, attempt to reconnect as soon as possible and complete the match. Of course whenever youre building the ideal team youll want the best heroes in the game. All it needed was a group of lemmings ready to have a beating.
Games unfortunately are a luxury and not a necessity, so they are most likely likely to be among the very first things to think about when deciding where you have to cut back on so far as your budget is concerned. In case you go over 100, youre out of the game. Finally, the play constricts to a very small area for the last showdown between the rest of the players there can only be one winner! Some players may discover that reinstalling PUBG is also essential. Many players can resolve their crashes by temporarily removing all graphics card overclocking. It is possible to always try out working with your fellow players and us Blue Posters here in order to get the reason for your tech issue.
The Death of Pubg Forums Xbox

Unlike PUBG, youre in a position to carry over two guns. Pressing Y cycles through your three guns, so if you would like to change from your secondary gun to your primary, you want to switch twice as a way to cycle via your pistol. In addition, all weapons are removed from the starting locations.