"One could only imagine how different it could have been...would have been...if we had failed."
(Ｉｇｎｏｒｅ the SDA slides; these submission videos are the only copies I still have of the runs. They were never verified for SDA.)
Single Segment - Best Ending - 10:48 (Manual Timing, first click to last.)
Titanic: Adventure out of Time is old classic from my childhood (on par with Tomb Raider) that I had played to the point of mastery. After seeing a run attempt on YouTube, I came back to the game to give it a speedrun attempt (and learn even more about one of my favorite games).
Depending on the items you do or do not find, you can change history to avoid WWI, WWII, and/or the Russian Revolution. The objective is to find the four items- the real Necklace, Rubaiyat, Painting, and Notebook- and get off the ship.
The "Best Ending" (or, "love and peace and all that jazz" ending) is safely leaving the ship with all four of these items.
Some (random) things before we begin:
~ This is by no means a "perfect" run; if I had more time to be a complete perfectionist, I think sub-10:30 would be easily possible...maybe...
~ I HATE BEING A PERFECTIONIST SOMETIMES! Even the smallest little error someone might just let go for a otherwise good run tends to bother me to the point where I tend to make more, even greater, mistakes.
~ I have both discs to the game in .iso form loaded onto two virtual drives; this skips the 2 disc checks in the game as the program is luckily intelligent to check all disc drives and saves me time and hassle in disc swaps.
~ Hitting Esc to Skip Dialogue and cutscenes is so lovely.
~ When the game is loading something, it log your keypresses and then executes then when it's ready. This is both a blessing and a curse. At the start for instance, when the cabin is phasing into view, I can click the life preserver and hit Left twice and the game will execute that when the cabin is fully loaded. This works too with people as they walk towards you or open a door; press Esc as they advance to you and they'll skip their first dialogue. It can be a pain however when it freezes up for a bit when I'm moving and hit a movement button twice (instinctively hitting it a second time as if the first didn't register) and then having both get executed.
~ On April 15th, the game moves in real time- you could sit around for an hour or so and still die. Any movement forward or turn speeds up time to about 2-3 seconds per real second. Talking with anyone, even for a single dialogue, takes about 2-3 minutes of "time".
Credits and Thanks:
Thanks to the people at SDA despite no one wanting to verify the run; doesn't matter too much since I don't think it's good enough in retrospect.
Thanks to the fan(s) at http://titanicadventureoutoftime.wordpress.com/ for the help with the Smokestack puzzle. The time lost figuring out the right path at the start more than makes up for the time lost trying to guess.
I'd like to also greatly thank YouTube user "thecybercat" for both inspiration (I was rummaging around the game videos and found his run) and reference. While I myself would have been able to hazard a guess at the quickest solution (for it's age, my memory of this game is oddly well intact), I do obviously borrow his techniques to leave the necklace be until the ship begins to sink and using the annoying gossip couple as a quick way off the ship. I did swap out the method to the Rubaiyat- his being the telegram and decrypt- for the pipe and bath method. I still have to deal with the officer later for the Thayer telegram, but between getting the encoded telegram, opening the trunk, and using the decrypter, quickly skipping the cafe scenes and making a quick trip to the Turkish Bath is a lot simpler (and easier on my hands and mind).